Experience
My work has always been rooted in a deep understanding of cinematography and the language of film, something that began long before I entered the world of 3D, through my early career in sound and my ongoing passion for storytelling. This background gives me a natural sensitivity to camera, composition, and the visual narrative that runs through every shot.
I started my journey studying a master specialisation in 3D animation with Maya in 2010. The first gig came in 2014 in Spain and in 2016 I moved to London to join Double Negative (DNEG). Over the years that followed, I had the privilege of working at some of the most renowned VFX studios in the industry, including Industrial Light & Magic (ILM), MPC, and Framestore, contributing to blockbuster feature films, television productions and commercials at the highest level. Working across complex, large scale projects in these environments strengthened my ability to collaborate within large international teams, adapt to demanding pipelines, and deliver consistently under tight deadlines.
Beyond studio work, I have also been involved in mentoring junior artists and delivering masterclasses and I continuously expand my skill set into emerging areas such as drone cinematography, photogrammetry, and real time production with Unreal Engine.

Maya

RealityScan

Unreal

Blender

Nuke
Houdini
Have a look at my showreel
Showreel
My latest projects





































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